September Update!

We recently (and finally) got version control set up. For those that don’t know what that is, it basically means the lead dev, asset creators, sound designers, and environmental artists can all work on the same project across multiple computers simultaneously without overwriting saved work. It’s a lot harder to get working correctly than you’d think, considering how vital this feature is to workflow.

So now a lot of weight has been lifted from Eric’s Unity-laden shoulders because our sound guy can change and edit things with the flick of his wrist and I can do my detail passes more frequently. This will speed things up significantly. This isn’t to say that the game is going to come out sooner, it will just be a lot less bumpy of a ride for Enlightened Games.

The prologue sequence...

The prologue sequence...

Kami's most recent iteration...

Kami's most recent iteration...

Clearing after the forest scene...

Clearing after the forest scene...

In other news, we all met up at Bit Bash in Chicago last weekend! It was the first time the (almost) entire team got together in one place! Unfortunately our writer, Jenni, was busy at the time and couldn’t make it but it was awesome nonetheless. We handed out some business cards, checked out some of the other indie games on the show floor, and had intimate discussions on Game of Thrones.

From left to right: Cody Heyer, Nathan Glynn, Jonathan Yandel (composer), Nathaniel Grove (env. artist), Eric Blomquist (lead dev), Zach Kruse (producer), and Man who appears to be a LARPer out of costume. 

From left to right: Cody Heyer, Nathan Glynn, Jonathan Yandel (composer), Nathaniel Grove (env. artist), Eric Blomquist (lead dev), Zach Kruse (producer), and Man who appears to be a LARPer out of costume. 

What is there left to do before release, you ask? We’ve almost got the first act into alpha and the second act into pre-alpha. The first act is completely playable and now it is just a matter of making it look pretty. (At least I think. We’ve still got a lot of small progression bugs to iron out.) We’re not gonna be sharing any screenshots of the second act with the public because we want to avoid spoilers and retain our alluring mystique. Once we get all the official animations into the first act we’ll begin blocking out the next.

Things are really going to be ramping up in the next couple months thanks to version control so updates may be less frequent. Anyway this whole post was basically an excuse to throw some new screenshots in your face so congrats on getting to the end.